﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SurfaceDefence
{
    class Bullet
    {
        private Vector2 location;
        private Vector2 direction;
        private float velocity = 12F;
        private float scale = 1F;

        public Vector2 Location
        {
            get { return location; }
            set { location = value; }
        }
        public Vector2 Direction
        {
            get { return direction; }
            set { direction = value; }
        }
        public float Velocity
        {
            get { return velocity; }
            set { velocity = value; }
        }
        public float Scale
        {
            get { return scale; }
            set { scale = value; }
        }

        public Bullet(Vector2 location, Vector2 direction)
        {
            this.location = location;
            this.direction = direction;
        }
    }
}
